The rules are simple.

The game starts with each player having six random cards in hand and placing the rest of the deck in a stack centered between all players. Each player then picks one card from the six in their hand to place face down in-front of them (the DUD* card). Which card you decide to put down does not matter, however, it will not be able to go back into any players hand or used for any other value than as a DUD card. Once everyone is ready with five cards in hand and one face down in-front of them the game begins with the first card at the top of the stack in the middle being flipped. Going in rotation after the first person, a player starts their turn by rolling the DICE*. After the results of the roll a player may place a card down if it is the same COLOR or has the same number of STRIPES* as the card played previously. If the person has a card with the same NUMBER or LETTER (A,2,3,4,5,6,7,8,9,10,J,Q,K) of the previous card; that player can take the DUD card(s) from any player of their choice. If a player doesn’t have a card that’s able to continue their turn they must draw three cards from the middle and lose their turn.

Extras : ( ± = players using these cards choose to make the following player either add or subtract cards from their hand and lose their turn )( reverse = changes the direction of the games rotation )( skip = allows the user to skip the next persons turn entirely )

  • DUD* : The face value and markings of the individual card do NOT matter. Each card is worth 1 count.
  • DICE* : If the player rolls a 7 or 11, they must pick two OTHER players that will switch their collections of DUD card(s). If a player rolls doubles, they must pick one person to switch their OWN collection of DUD card(s) with. And if a player rolls snake eyes, everyone must rotate ALL cards in hand one person in the opposite direction of the rotation immediately. (Yes! The active cards is your hand; NOT! the DUD’s.)
  • STRIPES* : Stripes are the line markings on only a select amount of cards throughout the deck. Some cards will have one set of stripes and others will have two. (Cards WITHOUT ANY stripes DO NOT play together the same.)

A player ends the round once they have run out of cards. From then the person with NO cards, the player with the MOST cards, and the player with the biggest stash of DUD cards, play for the winning title.

LAW  = [Vampire beats Werewolf, Werewolf beats Owl, Owl beats Robot, and Robot beats Vampire.]

Each of the three players then resets with one of each color card in hand. The players then count down and simultaneously place a card down. Like rock paper scissors, use the law above. A player either loses by defeat and are eliminated OR win/survive and their card is returned for the next round.

The last player standing wins. 

Simple, right!?

Looking for more?! Give each of the 13 individual icons throughout the deck a special purpose to make it even more unique to the moment! Click here for a template and see what you can come up with!